WASD to move, SPACE to interact

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This project was made as part of EPIC-WE Cultural Game Jame in Aarhus.

Team Name: The Archies (The team and game name are derived from a nickname we used during development due to the difficulty of saying archaeology)

Team Members: Tom Frodsham - Gamemaster (Writing these DevLogs). Tom is new to game jams and game development. He did the paperwork for the project and tried to keep us on track.

Joachim Sørensell -Designer (Designing the music and soundtrack to the game) A sound engineer in training. Currently studying at Sonic College in Kolding for Audio Engineering in Video Games

Haoming Yang-Crafter (Creating the Unity set-up and coding the back-end and front-end of the game. He has skills in software engineering and indie game design, development and implementation. During this project, he has used his Unity Skills to build the world in which you will experience.

Eureka Wang- Artist (Handling all asset colouring and model maps). A graphic designer with an

The writing of the story was a joint team effort.

This game is set around 2300, you are a worker at an archaeological dig site. Your site has found objects that are dated around the 2020s but you don't have any access to the data around this time, due to the incident. You are tasked with collecting the final few items. Using your trusty AI you try and identify these objects.


The object of the game is to collect the 6 historic artefacts and try to figure out what these items are, using the descriptions given to you by your trusty AI.

All objects used in this game are CC works. Anything created by us is CC0, as long as it doesn't infringe on the law.

 Dr John Wells - Photograph taken with a camera suspended from a kite linePreviously published: https://web.archive.org/web/20190113025110/http://www.armadale.org.uk/archeoscan... West Lothian Archaeology, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=22909439

Development log

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